- Keyshot 6
- Adobe Photoshop
- Marvelous Designer
- ZBrush
- Full Course
- Advanced
- Over 0 hours of training!
Concepting in ZBrush
with Alex Figini
- Keyshot 6
- Adobe Photoshop
- Marvelous Designer
- ZBrush
Lifetime Access
Everything from A to ZBrush.
If you've ever felt overwhelmed by ZBrush, you've come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.
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Your Instructor
Alex Figini
Concept designer Alex Figini's ability to place details in the perfect spot is mind-blowing. Beginning as a 2D, Alex his 3D and sculpting skills have no match. A rising star in the video game industry, he now works on some of the biggest AAA games to hit your favourite platform.
Van Gogh would have given his other ear to learn from artists like this.
Artwork by instructor Alex Figini
Course Lesson Plan
Here's the low-down on everything covered in this course.
- 52 minutesTotal Bundle Duration
- 24 VideosVideo Lectures in Bundle
- 114.57 MB of FilesDownloadable Project Files
Tools Used ?The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.
- Keyshot 6
- Adobe Photoshop
- Marvelous Designer
- ZBrush
Lesson 1
Getting Started
A great piece of concept art depends on a great idea. In this lesson, you'll learn how to deconstruct a creative brief, conduct expansive research, and turn your original ideas into an array of diverse sketches. Alex will demonstrate his techniques for drafting a multitude of character and prop designs, and share tips on refinement to prepare for sculpting.
- 52 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Creative Brief
Research Phase
Ideation Phase
- Sketching a HunterPreview05:21
- Sketching a BruiserPreview02:43
- Sketching a Street SamuraiPreview03:04
- General AdvicePreview01:48
- Character Design TheoryPreview02:15
- Shape LanguagePreview02:54
- PersonalityPreview01:27
- DetailsPreview01:32
- Rendering ExamplePreview02:35
- Thumbnails ReviewPreview05:23
- The Refining ProcessPreview04:25
Conclusion
Homework can be cool.
Check out some of the amazing work Concepting in ZBrush students have created by doing their homework.
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